D&D 5E - I Calculated CRs for the Tasha Summon Stat Blocks

July 2024 ยท 1 minute read
They could have made constructs big and smashy with lots of HP, one big slam attack, and a bunch of immunities, made aberations small and squishy but with a bunch of cool condition causing abilities, and made elementals super varied with a bunch of non-combat toolbox stuff. But the constructs are medium; At 4th level a construct has 40 HP and 1d8+8 damage, while an aberration has... 40 HP and 1d8+7 or 1d10+7 damage, with their attack bonuses and numbers of attacks scaling identically.

It's not bad having options, and there's nothing fundamentally wrong with the basic mechanics, but these spells seem like a whole lot of words for not a lot of content. Wouldn't one spell each for levels 2-6 have sufficed? Or even fewer?

Sorry if my diatribe is too far off topic, but it seemed better to reply here than to start a new thread.

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